1st Edition

Game Design Deep Dive Real-Time Strategy

By Joshua Bycer Copyright 2025
    176 Pages 100 Color Illustrations
    by CRC Press

    176 Pages 100 Color Illustrations
    by CRC Press

    Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.

    Key Features:

    • Discusses balancing and designing asymmetrical features and units.
    • Explores user interface (UI)/user experience (UX) design and building effective GUIs.
    • Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
    • Provides predictions on the next big trend for the genre.

    Preface
    Acknowledgments
    1. The Goal of This Book
    2. Early RTS Design
    3. The Basics of RTS Design
    4. When Strategy Shrunk Down
    5. The 2010s Strategy Transformation
    6. The Role of Asymmetrical Balance
    7. UIs and GUIs
    8. Advanced RTS Design
    9. What Is the Future of the Genre?
    10.Conclusion
    Glossary
    Index

    Biography

    Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.