1st Edition

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

By Kelly I. Aliano Copyright 2025
    194 Pages
    by Routledge

    194 Pages
    by Routledge

    Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.

    The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.

    Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.

    Introduction

    Chapter 1: The Role of the Theatre Spectator

    Chapter 2: The Participatory Audience

    Chapter 3: The Theatre as Archive

    Interlude I: From the Theatre to the Museum

    Chapter 4: Immersive Museum Exhibitions

    Chapter 5: Immersive Museum Experiences

    Chapter 6: Immersive Historic Sites

    Interlude II: From the Museum to the Video Game

    Chapter 7: Video Games and Immersive Storytelling

    Chapter 8: Video Games and the Immersion into Narrative Worlds

    Chapter 9: Video Games and the Immersion into History

    Interlude III: Conclusion

    Biography

    Kelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at The New York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA.